tag:blogger.com,1999:blog-7345997105246215356.post8961745385442469100..comments2012-10-11T09:58:29.385-07:00Comments on Rory Animates: Shot Gun Animation TestsAurorahhttp://www.blogger.com/profile/11087544487481393528noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7345997105246215356.post-24633571313922477952009-11-03T22:49:04.870-08:002009-11-03T22:49:04.870-08:00There are a few things that would probably help yo...There are a few things that would probably help you begin to figure things out. First, when you animate in Maya, always animate for a specific camera, never animate from a perspective view- it will throw off your arcs and lines of action and your animation will not be very powerful or lifelike. Go to the render menu, create a new camera, and lock it at the correct angle, then you can go back and fourth from your principle camera and perspective view.<br />Second, get out Williams and begin to memorize charts for jumps, basic walk, anticipatory actions, heavy steps and waves (for tails and such). Knowing what numbers your keys belong and where to slow movements down will speed you up. And use your principles every time you draw- push limits. Learn how to exaggerate effectively and which frames to exaggerate on (anything less than 4 frames will not be "seen" only felt).<br /><br />Lots to know. Good luck.pacsauerhttps://www.blogger.com/profile/16588858874123652497noreply@blogger.com