Monday, November 2, 2009
Shot Gun Animation Tests
In getting back into animation this week my director had us do some shot gun tests, which basically consists of animating a given scene as quickly as we can. I did the punch in five minutes, it took longer because it had a few layers to work with.
The Dinosaur run was another shot gun test which took about 4 minutes, it had been a while since I'd done a walk cycle, and it's super rough, but the shot gun's are helping me to quickly flesh out what works, what doesn't and why on a basic level without investing too much valuable production time just to find out something doesn't work on a very basic level. for example the tail of the dinosaur dips around too much so that's something I can fix on the next sg test.
Labels:
eye ball,
line tests,
punch,
quick,
shot gun animation tests
concept heads


The Director of the film already had a clear idea of the face, and wanted some ideas as to what the girl's hair should look like so these are just quick sketches of a bunch of different ideas for his to glance at, then I went and did some quickie rotations of the hair styles he liked to give him a better idea of how animate-able they would be.
Tuesday, October 27, 2009
some basic maya work
Some basic blocking I've been working on in Maya the finished scene should be about 10 seconds long of the man tossing a bone to the dog, and antics ensue. I'm still just getting the handle on the rig for the dog, it's more complicated than anything I've used before since I'm still a beginner. Check back later for a more finished version, complete with camera changes and all rendered out.
Sunday, October 25, 2009
concepts
Wednesday, October 21, 2009
Sunday, October 11, 2009
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