some facial animation tests I've been working on for the main character. This is the first time I've animated his face so I learned a lot from this, like how far I can squash him, and how far I can stretch him without making him go off model. Here He goes off too much but he wont the next time I animate him!
Wednesday, November 11, 2009
Monday, November 2, 2009
Shot Gun Animation Tests
In getting back into animation this week my director had us do some shot gun tests, which basically consists of animating a given scene as quickly as we can. I did the punch in five minutes, it took longer because it had a few layers to work with.
The Dinosaur run was another shot gun test which took about 4 minutes, it had been a while since I'd done a walk cycle, and it's super rough, but the shot gun's are helping me to quickly flesh out what works, what doesn't and why on a basic level without investing too much valuable production time just to find out something doesn't work on a very basic level. for example the tail of the dinosaur dips around too much so that's something I can fix on the next sg test.
Labels:
eye ball,
line tests,
punch,
quick,
shot gun animation tests
concept heads
The Director of the film already had a clear idea of the face, and wanted some ideas as to what the girl's hair should look like so these are just quick sketches of a bunch of different ideas for his to glance at, then I went and did some quickie rotations of the hair styles he liked to give him a better idea of how animate-able they would be.
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