some facial animation tests I've been working on for the main character. This is the first time I've animated his face so I learned a lot from this, like how far I can squash him, and how far I can stretch him without making him go off model. Here He goes off too much but he wont the next time I animate him!
Monday, November 2, 2009
In getting back into animation this week my director had us do some shot gun tests, which basically consists of animating a given scene as quickly as we can. I did the punch in five minutes, it took longer because it had a few layers to work with.
The Dinosaur run was another shot gun test which took about 4 minutes, it had been a while since I'd done a walk cycle, and it's super rough, but the shot gun's are helping me to quickly flesh out what works, what doesn't and why on a basic level without investing too much valuable production time just to find out something doesn't work on a very basic level. for example the tail of the dinosaur dips around too much so that's something I can fix on the next sg test.
The Director of the film already had a clear idea of the face, and wanted some ideas as to what the girl's hair should look like so these are just quick sketches of a bunch of different ideas for his to glance at, then I went and did some quickie rotations of the hair styles he liked to give him a better idea of how animate-able they would be.